Weapons, Standard Firearms

Guns

Pistol, Light – 30 LP
Light
DMG +2, Medium Range, Pen 2, Close Combat

Pistol, Heavy – 35 LP
One Hand
DMG +3, Medium Range, Pen 2, Close Combat

Rifle – 50 LP
Two Hand
DMG +4, Long Range, Pen 3

Shotgun – 40 LP
Two Hand
DMG +5; Medium Range, Scatter (2, Pen 1), Inaccurate, Damage Falloff.

Action Types

The aforementioned standard firearms can be any of the following three action types:

Manual Action – No effect.
Semi-Automatic – Add ‘Fast’ trait. Cost 2x
Fully Automatic – Add Fast or Burst 3 Trait, your choice per shot. Cost 3.5x

Explosives

Dynamite – 10 LP
Light
DMG +4; Close Range, One Shot, Inaccurate, Blast (2/10)

Pipe Bomb – 12 LP
DMG +4; Close Range, One Shot, DMG + Scatter (1 DMG), Inaccurate, Blast (3/15)

Grenade – 15 LP
Light
DMG +5; Close Range, One Shot, 1/2DMG + Scatter (2 DMG, 2 Pen) Blast (3/25)

Defensive Grenade – 18 LP
One Hand
DMG +6; Close Range, One Shot, 1/2DMG + Scatter (2 DMG, 2 Pen), Blast (3/50)

Explosive Charge – 15 LP
Light
DMG +5; Close Range, One Shot, Inaccurate, Blast (2/25)

Satchel Charge – 150 LP
Two-Hand
DMG +8; Close Range, One Shot, Inaccurate 2, Blast (2/250)

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Weapons, Standard Firearms

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